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[5E OGL] [HELP] When using atkdmg template and {{advantage=1}} on crit, the damage is added twice.

So if you use the anything else than {{always=1}}, on a critical hit, the damage will be added twice. This is because it 'adds' an attack roll of the selected dice (so you end up having 3 dice, 1 of which is a copy of one of the previous r1 and r2 rolls that was selected on wether advantage, disadvantage or normal is chosen).  Here is screenshot. The extra +6 shouldn't be here :
What is the whole text you are entering?
! ?{Description|}@{Allinor Holry|wtype}&{template:atkdmg} {{mod=+9}} {{rname=Rapier +3}} {{r1=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} @{Allinor Holry|rtype}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}}{{?{Avantage|normal|advantage|disadvantage|always}=1}}{{r2=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} @{Allinor Holry|rtype}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}}{{attack=1}}{{range=}}{{damage=1}} {{dmg1flag=1}} {{dmg1type=Piercing}} {{crit1=[[1d8]]}}{{dmg1=[[1d8 + 3[DEX] + 3[MAGIC] + 0[MOD]]]}}{{desc=?{Description}}}{{spelllevel=}} @{Allinor Holry|charname_output}
&{template:atkdmg} {{mod=+9}} {{rname=Rapier +3}} {{r1=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} {{?{Avantage|normal|advantage|disadvantage|always}=1}} {{r2=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}}  {{attack=1}} {{range=}} {{damage=1}}  {{dmg1flag=1}}   {{dmg1type=Piercing}}    {{crit1=[[1d8]]}}    {{dmg1=[[1d8 + 3[DEX] + 3[MAGIC] + 0[MOD]]]}}{{desc=?{Description}}} {{spelllevel=}} @{Allinor Holry|charname_output} Above seems to work when I took out the 2nd roll. ?{Description|}@{Allinor Holry|wtype}&{template:atkdmg} {{mod=+9}} {{rname=Rapier +3}} {{r1=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} @{Allinor Holry|rtype}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} {{?{Avantage|normal|advantage|disadvantage|always}=1}}{{r2=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} @{Allinor Holry|rtype}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} {{attack=1}}{{range=}}{{damage=1}} {{dmg1flag=1}} {{dmg1type=Piercing}} {{crit1=[[1d8]]}}{{dmg1=[[1d8 + 3[DEX] + 3[MAGIC] + 0[MOD]]]}}{{desc=?{Description}}}{{spelllevel=}} @{Allinor Holry|charname_output}
Kilter said: &{template:atkdmg} {{mod=+9}} {{rname=Rapier +3}} {{r1=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} {{?{Avantage|normal|advantage|disadvantage|always}=1}} {{r2=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}}  {{attack=1}} {{range=}} {{damage=1}}  {{dmg1flag=1}}   {{dmg1type=Piercing}}    {{crit1=[[1d8]]}}    {{dmg1=[[1d8 + 3[DEX] + 3[MAGIC] + 0[MOD]]]}}{{desc=?{Description}}} {{spelllevel=}} @{Allinor Holry|charname_output} Above seems to work when I took out the 2nd roll. ?{Description|}@{Allinor Holry|wtype}&{template:atkdmg} {{mod=+9}} {{rname=Rapier +3}} {{r1=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} @{Allinor Holry|rtype}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} {{?{Avantage|normal|advantage|disadvantage|always}=1}}{{r2=[[@{Allinor Holry|d20}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} @{Allinor Holry|rtype}cs>20 + 3[DEX] + 0[MOD] + 3[PROF] + 3[MAGIC]]]}} {{attack=1}}{{range=}}{{damage=1}} {{dmg1flag=1}} {{dmg1type=Piercing}} {{crit1=[[1d8]]}}{{dmg1=[[1d8 + 3[DEX] + 3[MAGIC] + 0[MOD]]]}}{{desc=?{Description}}}{{spelllevel=}} @{Allinor Holry|charname_output} So, then I just remove the whole {{r2=***}} and that solves it?